WoW Forever Races
Every race in WoW Forever now has four racials, two active and two passive, and six race and class combinations that weren't possible in Classic. Here are all the racials, which classes each race can play, and the best race for every class.
Updated October 10, 2026 · WoW Forever beta
Best race for each class
| Class | Alliance | Horde |
|---|---|---|
| Warrior | ||
| Paladin | ||
| Hunter | ||
| Rogue | ||
| Priest | ||
| Shaman | ||
| Mage | ||
| Warlock | ||
| Druid |
Race and class combinations
New marks combinations that weren't in Classic.
| Race | Warrior | Paladin | Hunter | Rogue | Priest | Shaman | Mage | Warlock | Druid |
|---|---|---|---|---|---|---|---|---|---|
| ✓ | – | ✓ | ✓ | – | ✓ | New | ✓ | – | |
| ✓ | New | – | ✓ | ✓ | – | ✓ | ✓ | – | |
| ✓ | – | ✓ | – | – | ✓ | – | – | ✓ | |
| ✓ | – | ✓ | ✓ | ✓ | ✓ | ✓ | New | – | |
| New | – | New | New | – | New | – | – | New | |
| ✓ | ✓ | New | ✓ | ✓ | – | ✓ | ✓ | – | |
| ✓ | ✓ | ✓ | ✓ | ✓ | New | – | – | – | |
| ✓ | – | ✓ | ✓ | ✓ | – | – | – | ✓ | |
| ✓ | – | – | ✓ | New | – | ✓ | ✓ | – | |
| New | – | New | New | – | – | New | – | New |
Alliance races and racials

Human
Alliance
- Sword Specialization: Increases your critical strike chance with all spells and attacks by 2% while you have a sword or two-handed sword equipped.
- The Human Spirit: Spirit increased by 5%.
- Perception: Instant, 3 min cooldown. Dramatically increases stealth detection for 20 sec.
- Will to Survive: Instant, 3 min cooldown. Instantly removes all Stun effects.

Dwarf
Alliance
- Find Treasure: Instant. Allows the dwarf to sense nearby treasure, making it appear on the minimap. Lasts until canceled.
- Stoneform: Instant, 3 min cooldown. Instantly removes and grants immunity to all Bleed, Poison, and Disease effects, and reduces all Physical damage taken by 10% for 8 sec.
- Mace Specialization: Increases your critical strike chance with all spells and attacks by 1% while you have a mace or two-handed mace equipped.
- Big Game Hunter: Damage dealt versus Beasts increased by 5%.

Night Elf
Alliance
- Shadowmeld: Instant, 10 sec cooldown. Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Using this ability in combat discourages enemies from attacking you, but increases the cooldown to 2 min.
- Quickness: Dodge chance increased by 1% and movement speed increased by 2%. Night Elf Rogues and Druids are harder to detect in Stealth as if they were 1 level higher.
- Wisp Spirit: Transform into a wisp upon death, increasing movement speed by 75%.
- Elune's Light: Instant, 3 min cooldown. Increases your critical strike chance with all spells and attacks by 10% for 15 sec.

Gnome
Alliance
- Escape Artist: Instant, 2 min cooldown. Instantly escape the effects of any movement impairing effect and gain immunity to those effects for 3 sec.
- Expansive Mind: Maximum Mana, Rage or Energy increased by 5%, whichever your class uses.
- Engineering Specialization: Your gnomish ingenuity reduces the rate of engineering devices failing or backfiring when you use them by 20%.
- Eureka!: Instant, 2 min cooldown. Your next 3 non-periodic damaging abilities cost 10% less (Mana, Rage or Energy) and deal 10% more damage. For Priests, your next 3 non-periodic damaging or healing abilities cost 10% less Mana and do 10% more damage or healing. Periodic effects get nothing from it; a channeled spell is not periodic. The Mage's own tooltip is the one that leaves out non-periodic.

Alliance
- Walk on Air: Instant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
- Read Ley Line: 2 sec cast, 2 min cooldown. Attempt to tap into the power of a nearby ley line, increasing your Health and Mana regeneration by 100%. Lasts 15 sec if no ley line is nearby, and 15 min if one is found.
- Elemental Insight: Damage dealt versus Elementals increased by 5%.
- Wind Blessed: Increases your spellcasting, melee, and ranged Haste by 1%.
Horde races and racials

Orc
Horde
- Blood Fury: Instant, 2 min cooldown. Increases Attack Power and Spell Power by 10% for 15 sec.
- Hardiness: Duration of Stun effects on you reduced by 20%.
- Axe Specialization: Increases your critical strike chance with all spells and abilities by 1% while you have an axe or a two-handed axe equipped.
- Shatter Curse: Instant, 3 min cooldown. Instantly removes and grants immunity to all Curses and Banes, and reduces all Magical damage taken by 15% for 8 sec.

Undead
Horde
- Underwater Breathing: Underwater breath lasts 300% longer than normal.
- Will of the Forsaken: Instant, 2 min cooldown. Instantly removes all Charm, Fear and Sleep effects.
- Cannibalize: 5 yd range, Instant, 2 min cooldown. When activated, regenerates 7% of total Health and 7% of total Mana every 2 sec for 10 sec. Only works on Humanoid or Undead corpses within 5 yds. Any movement, action, or damage taken while Cannibalizing will cancel the effect.
- Touch of the Grave: Your spells and attacks with a damage part have a chance (10% for casters, 5% for melee) to drain Health from the target, up to 5% of your maximum Health. 1 sec internal cooldown. Does not break crowd control.

Tauren
Horde
- War Stomp: 0.5 sec cast, 2 min cooldown. Stuns up to 5 enemies within 8 yds for 2 sec.
- Endurance: Total Health increased by 5% and chance to hit increased by 1%.
- Cultivation: Instant. Cultivate a nearby herb, growing a duplicate you can harvest without requiring Herbalism skill. Each herb may only be cultivated once. In play it goes on a 1 hour cooldown, though its tooltip shows none.
- Plainsrunning: Gain 1% increased movement speed every 5 sec spent moving, up to a maximum of 30% increase. Taking damage or standing still will reduce this effect.

Troll
Horde
- Berserking: Instant, 3 min cooldown. Increases your spellcasting and attack speed by 10% for 10 sec.
- Regeneration: Health regeneration rate increased by 10%. In addition, 10% of total Health regeneration will continue during combat.
- Beast Slaying: Damage dealt versus Beasts increased by 5%.
- Rapid Regeneration: Channeled, 3 min cooldown. Regenerate 50% of your maximum Health over 6 sec. Any movement, action, or damage taken will cancel the effect.
- Walk on Air: Instant, 2 min cooldown. Glide downward through the air for 10 sec while controlling your direction of travel.
- Skysight: 0.5 sec cast, 2 min cooldown. Attempt to draw power from a convergence of elements and receive its blessing, increasing your movement and mounted movement speeds by 10%. Lasts 30 sec if no elemental convergence is nearby, and 15 min if one is found.
- Elemental Insight: Damage dealt versus Elementals increased by 5%.
- Wind Blessed: Increases your spellcasting, melee, and ranged Haste by 1%.
FAQ
What races are in WoW Forever?
The eight classic races (Human, Dwarf, Night Elf and Gnome for the Alliance; Orc, Undead, Tauren and Troll for the Horde) plus the new Skyborne, who can join either faction.
What are the new race and class combinations in WoW Forever?
Orc Mage, Undead Paladin, Troll Warlock, Human Hunter, Dwarf Shaman and Gnome Priest, plus every Skyborne combination.
Did racials change in WoW Forever?
Yes. Every race now has two active and two passive racials, and many are new, such as the Gnome's Eureka!, the Tauren's Cultivation and the Human's Will to Survive.
Is Skyborne free in WoW Forever?
No. Skyborne needs a paid pack, starting with the Skyborne Heroic Pack. Every other race comes with the subscription.