TB

TFT Item Cheat Sheet

Combine any two components to make a completed item. Find the components on the edges of the grid; the item they make is where the row and column meet. Hover or tap an item for its effect.

Set 18 · game data updated October 10, 2026 · some effects use standard values

Item recipes

Completed items

  • Adaptive Helm

    +20 MR

    Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role:

    Tanks and Fighters: Gain 30 Armor and Magic Resistance.

    Other Roles: Gain 10% Attack Damage and Ability Power.

    Tear Of The Goddess + Negatron Cloak

  • Archangel's Staff

    +30 AP

    Combat start: Gain 20% Ability Power every 5 seconds in combat.

    Needlessly Large Rod + Tear Of The Goddess

  • Bloodthirster

    +15% AD · +15 AP · +20 MR

    Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.

    B.F. Sword + Negatron Cloak

  • Blue Buff

    +10 AP · +40 Mana

    Gain Mana after casting.

    When the holder gets a takedown, they deal more damage for 3 seconds.

    [Unique - only 1 per champion]

    Tear Of The Goddess + Tear Of The Goddess

  • Bramble Vest

    +50 Armor

    Gain 6% max health.

    Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.

    Cooldown: 2 seconds

    Chain Vest + Chain Vest

  • Crownguard

    +20 AP · +20 Armor · +100 HP

    Combat Start: Gain a 25% max Health Shield for 8 seconds.

    When the Shield expires, gain 25% Ability Power.

    Needlessly Large Rod + Chain Vest

  • Deathblade

    +30% AD

    Perfect peace and calm for the holder - and all who face it.

    B.F. Sword + B.F. Sword

  • Dragon's Claw

    +60 MR

    Gain 6% max health.

    Every 2 seconds, heal 2.5% max Health.

    Negatron Cloak + Negatron Cloak

  • Edge of Night

    +10% AD · +10 AP · +15% AS · +20 Armor

    At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.

    B.F. Sword + Chain Vest

  • Evenshroud

    +20 MR · +250 HP

    30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat.

    Sunder: Reduce Armor

    Negatron Cloak + Giant's Belt

  • Gargoyle Stoneplate

    +25 Armor · +25 MR · +100 HP

    Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.

    Chain Vest + Negatron Cloak

  • Giant Slayer

    +15% AD · +15 AP · +15% AS

    Gain 15% additional Damage Amp against Tanks.

    Recurve Bow + B.F. Sword

  • Guinsoo's Rageblade

    +10 AP · +10% AS

    Gain 7% stacking Attack Speed every second.

    Recurve Bow + Needlessly Large Rod

  • Hand Of Justice

    +20% Crit

    Gain 2 effects:15% Attack Damage and 15% Ability Power.12% Omnivamp.

    While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.

    Tear Of The Goddess + Sparring Gloves

  • Hextech Gunblade

    +20% AD · +20 AP

    Heal the lowest percent Health ally for 20% of damage dealt.

    Ally Healing:

    B.F. Sword + Needlessly Large Rod

  • Infinity Edge

    +35% AD · +35% Crit

    Gain Precision.

    B.F. Sword + Sparring Gloves

  • Ionic Spark

    +15 AP · +35 MR · +250 HP

    30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent

    Shred: Reduce Magic Resist

    Needlessly Large Rod + Negatron Cloak

  • Jeweled Gauntlet

    +35 AP · +35% Crit

    Gain Precision.

    Sparring Gloves + Needlessly Large Rod

  • Kraken's Fury

    +10% AD · +10% AS · +20 MR

    Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.

    Recurve Bow + Negatron Cloak

  • Last Whisper

    +15% AD · +20% AS · +20% Crit

    Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack.

    Sunder: Reduce Armor

    Recurve Bow + Sparring Gloves

  • Morellonomicon

    +20 AP · +150 HP

    Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.

    Burn: Deals a percent of the target's max Health as true damage every second

    Wound: Reduces healing received

    Giant's Belt + Needlessly Large Rod

  • Nashor's Tooth

    +15 AP · +10% AS · +150 HP · +20% Crit

    Attacks grant 2 bonus Mana, increased to 4 if they critically strike.

    Recurve Bow + Giant's Belt

  • Protector's Vow

    +25 Armor · +25 MR

    Combat Start: Gain 20 Mana.

    At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.

    Chain Vest + Tear Of The Goddess

  • Quicksilver

    +15% AS · +20 MR · +20% Crit

    Combat Start: Gain immunity to crowd control for 18 seconds.

    Gain 3% stacking Attack Speed every second.

    Negatron Cloak + Sparring Gloves

  • Rabadon's Deathcap

    +55 AP

    This humble hat can help you make, or unmake, the world itself.

    Needlessly Large Rod + Needlessly Large Rod

  • Red Buff

    +45% AS

    Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.

    Burn: Deals a percent of the target's max Health as true damage every second

    Wound: Reduces healing received

    Recurve Bow + Recurve Bow

  • Spear of Shojin

    +15% AD · +15 AP

    Attacks grant 5 bonus Mana.

    Tear Of The Goddess + B.F. Sword

  • Spirit Visage

    +300 HP

    Regenerate 2% of missing Health each second.

    Giant's Belt + Tear Of The Goddess

  • Steadfast Heart

    +20 Armor · +250 HP · +20% Crit

    Gain 5% Durability. While above 50% Health, instead gain 15% Durability.

    Chain Vest + Sparring Gloves

  • Sterak's Gage

    +45% AD · +300 HP

    At 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds.

    B.F. Sword + Giant's Belt

  • Striker's Flail

    +10% AS · +150 HP · +20% Crit

    Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.

    Giant's Belt + Sparring Gloves

  • Sunfire Cape

    +20 Armor · +150 HP

    Gain 8% max Health.

    Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

    Burn: Deals a percent of the target's max Health as true damage every second

    Wound: Reduces healing received

    Chain Vest + Giant's Belt

  • Tactician's Cape

    Your team gains +1 max team size.

    10% chance to drop 1 gold after 10 seconds of combat.

    "...and a bit of Luck."

    Spatula + Frying Pan

  • Tacticians Crown

    Your team gains +1 max team size.

    10% chance to drop 1 gold when you win combat.

    "...the Heart of a hero..."

    Spatula + Spatula

  • Tacticians Shield

    Your team gains +1 max team size.

    10% chance to drop 1 gold when the holder dies.

    "Imbued with a Philosopher's wisdom..."

    Frying Pan + Frying Pan

  • Thief's Gloves

    +150 HP · +20% Crit

    Each round: Equip 2 random items.

    [Consumes 3 item slots.]

    Sparring Gloves + Sparring Gloves

  • Titan's Resolve

    +10% AS · +20 Armor

    Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times.

    At full stacks, gain 10% Damage Amp and gain immunity to crowd control.

    Recurve Bow + Chain Vest

  • Void Staff

    +35 AP · +15% AS

    Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack.

    Shred: Reduce Magic Resist

    Recurve Bow + Tear Of The Goddess

  • Warmog's Armor

    +500 HP

    Gain 18% max Health.

    Giant's Belt + Giant's Belt

Emblems

  • Vanguard Emblem

    The holder gains the Vanguard trait.

    Frying Pan + Chain Vest

  • Blackthorn Emblem

    The holder gains the Blackthorn trait.

    Spatula + Giant's Belt

  • Hunter Emblem

    The holder gains the Hunter trait.

    Frying Pan + B.F. Sword

  • Primal Emblem

    The holder gains the Primal trait.

    Spatula + Sparring Gloves

  • Ravager Emblem

    The holder gains the Ravager trait.

    Frying Pan + Negatron Cloak

  • Fae Emblem

    The holder gains the Fae trait.

    Spatula + B.F. Sword

  • Sprykin Emblem

    The holder gains the Sprykin trait.

    Spatula + Negatron Cloak

  • Invoker Emblem

    The holder gains the Invoker trait.

    Frying Pan + Tear Of The Goddess

  • Brawler Emblem

    The holder gains the Brawler trait.

    Frying Pan + Giant's Belt

  • Executioner Emblem

    The holder gains the Executioner trait.

    Frying Pan + Sparring Gloves

  • Lunar Emblem

    The holder gains the Lunar trait.

    Spatula + Tear Of The Goddess

  • Rapidfire Emblem

    The holder gains the Rapidfire trait.

    Frying Pan + Recurve Bow

  • Elderwood Emblem

    The holder gains the Elderwood trait.

    Spatula + Chain Vest

  • Spellweaver Emblem

    The holder gains the Spellweaver trait.

    Frying Pan + Needlessly Large Rod

  • Blossom Emblem

    The holder gains the Blossom trait.

    Spatula + Needlessly Large Rod

  • Inferno Emblem

    The holder gains the Inferno trait.

    Spatula + Recurve Bow

Artifacts

  • Wit's End

    +25% AS · +20 Armor · +20 MR · +400 HP

    Attacks deal bonus magic damage.

    Heals the holder for 30% of all magic damage dealt.

    Damage increases based on Stage.

  • Mittens

    +65% AS

    Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound.

  • Titanic Hydra

    +20% AD · +20% AS · +300 HP

    Attacks deal 4% of the holder's max Health plus 6% of their Attack Damage as bonus physical damage to the target and adjacent enemies.

  • Zhonya's Paradox

    +25 AP · +25 Armor · +25 MR

    Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.

    [Unique - only 1 per champion]

  • Void Gauntlet

    +300 HP

    Combat start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes.

    [Unique - only 1 per champion]

  • Lightshield Crest

    +55 Armor · +55 MR

    Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds.

    On death grants this shield to all allies.

  • Luden's Tempest

    +60% AD · +60 AP

    100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest to the target.

  • Rapid Firecannon

    +65% AS

    Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.

  • Hellfire Hatchet

    +20% AD · +150 HP

    Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.

  • Lich Bane

    +55 AP · +10% AS

    The holder's first attack after each Ability cast deals bonus magic damage.

    Damage increases based on Stage.

  • Forbidden Idol

    +25 Armor · +25 MR · +200 HP

    Shields have 50% of their value converted to max Health instead.

  • Fishbones

    +50% AD · +50% AS

    The holder's attacks target random enemies.

  • Aegis of Dusk

    +70 MR · +400 HP

    Every 2.5 seconds, steal 3 Magic Resist from enemies within 1 hex and deal of the holder's Magic Resist as magic damage.

    If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead.

    Damage increases based on Stage.

  • Gold Collector

    +35% AD · +20% Crit

    Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop 1 gold.

    Gold Collected: g

    [Unique - only 1 per champion]

  • Statikk Shiv

    +15 AP · +50% AS

    Every 3rd attack deals 30 + 50% of the holder's Ability Power as additional magic damage to 4 enemies.

  • Horizon Focus

    +20 Armor · +20 MR · +250 HP

    Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.

  • Dawncore

    +15% AD · +15 AP

    Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.

  • The Indomitable

    +20 Armor · +20 MR · +500 HP

    The holder's Move Speed is drastically reduced.

    Gain 15% max Health, stun immunity, and pull the current target into melee range.

  • Aegis of Dawn

    +50 Armor · +400 HP

    Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal of the holder's Armor.

    If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead.

    Healing increases based on Stage.

  • Seeker's Armguard

    +25 AP · +10 Armor · +10 MR

    Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.

  • Eternal Pact

    +40 AP

    Combat start: Form a pact with the highest Health allied champion, if they die, gain 10 Mana regen and 40% Ability Power.

    When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 2% of the holder's Ability Power.

  • Silvermere Dawn

    +1.4% AD · +80 Armor · +80 MR

    Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.

    The holder's Attack Speed is locked at 0.5.

  • Hullcrusher

    +60 Armor · +60 MR

    Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.

  • Manazane

    +15% AD · +10 AP · +15% AS

    After casting the first time in combat, gain 100 Mana over 5 seconds.

    [Unique - only 1 per champion]

  • Gambler's Blade

    +15 AP · +15% AS

    Grant AS 1.5% bonus Attack Speed per gold in your bank (up to 60 gold).

    Each attack has a 7% chance to drop 1 gold.

    Gold generated this game:

  • Infinity Force

    +30% AD · +30 AP · +30% AS · +30 Armor · +30 MR · +300 HP

    Tons of EVERYTHING!

  • Flickerblades

    +10 AP · +20% AS

    Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.

  • Mogul's Mail

    +350 HP

    Grants 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 35 times.

    At full stacks, grant 2 gold.

    Gold generated this game:

  • Blighting Jewel

    +60 AP

    Dealing magic damage reduces the target's Magic Resist by 6. If their Magic Resist is 0, grant the holder 2 Mana instead.

    Ability damage can only trigger on each enemy once every 0.5 seconds.