TFT Item Cheat Sheet
Combine any two components to make a completed item. Find the components on the edges of the grid; the item they make is where the row and column meet. Hover or tap an item for its effect.
Set 18 · game data updated October 10, 2026 · some effects use standard values
Item recipes
Completed items

Adaptive Helm
+20 MR
Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role:
Tanks and Fighters: Gain 30 Armor and Magic Resistance.
Other Roles: Gain 10% Attack Damage and Ability Power.
Tear Of The Goddess +
Negatron Cloak
Archangel's Staff
+30 AP
Combat start: Gain 20% Ability Power every 5 seconds in combat.
Needlessly Large Rod +
Tear Of The Goddess
Bloodthirster
+15% AD · +15 AP · +20 MR
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
B.F. Sword +
Negatron Cloak
Blue Buff
+10 AP · +40 Mana
Gain Mana after casting.
When the holder gets a takedown, they deal more damage for 3 seconds.
[Unique - only 1 per champion]
Tear Of The Goddess +
Tear Of The Goddess
Bramble Vest
+50 Armor
Gain 6% max health.
Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.
Cooldown: 2 seconds
Chain Vest +
Chain Vest
Crownguard
+20 AP · +20 Armor · +100 HP
Combat Start: Gain a 25% max Health Shield for 8 seconds.
When the Shield expires, gain 25% Ability Power.
Needlessly Large Rod +
Chain Vest
Deathblade
+30% AD
Perfect peace and calm for the holder - and all who face it.
B.F. Sword +
B.F. Sword
Dragon's Claw
+60 MR
Gain 6% max health.
Every 2 seconds, heal 2.5% max Health.
Negatron Cloak +
Negatron Cloak
Edge of Night
+10% AD · +10 AP · +15% AS · +20 Armor
At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.
B.F. Sword +
Chain Vest
Evenshroud
+20 MR · +250 HP
30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat.
Sunder: Reduce Armor
Negatron Cloak +
Giant's Belt
Gargoyle Stoneplate
+25 Armor · +25 MR · +100 HP
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Chain Vest +
Negatron Cloak
Giant Slayer
+15% AD · +15 AP · +15% AS
Gain 15% additional Damage Amp against Tanks.
Recurve Bow +
B.F. Sword
Guinsoo's Rageblade
+10 AP · +10% AS
Gain 7% stacking Attack Speed every second.
Recurve Bow +
Needlessly Large Rod
Hand Of Justice
+20% Crit
Gain 2 effects:15% Attack Damage and 15% Ability Power.12% Omnivamp.
While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Tear Of The Goddess +
Sparring Gloves
Hextech Gunblade
+20% AD · +20 AP
Heal the lowest percent Health ally for 20% of damage dealt.
Ally Healing:
B.F. Sword +
Needlessly Large Rod
Infinity Edge
+35% AD · +35% Crit
Gain Precision.
B.F. Sword +
Sparring Gloves
Ionic Spark
+15 AP · +35 MR · +250 HP
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent
Shred: Reduce Magic Resist
Needlessly Large Rod +
Negatron Cloak
Jeweled Gauntlet
+35 AP · +35% Crit
Gain Precision.
Sparring Gloves +
Needlessly Large Rod
Kraken's Fury
+10% AD · +10% AS · +20 MR
Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.
Recurve Bow +
Negatron Cloak
Last Whisper
+15% AD · +20% AS · +20% Crit
Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack.
Sunder: Reduce Armor
Recurve Bow +
Sparring Gloves
Morellonomicon
+20 AP · +150 HP
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Giant's Belt +
Needlessly Large Rod
Nashor's Tooth
+15 AP · +10% AS · +150 HP · +20% Crit
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
Recurve Bow +
Giant's Belt
Protector's Vow
+25 Armor · +25 MR
Combat Start: Gain 20 Mana.
At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
Chain Vest +
Tear Of The Goddess
Quicksilver
+15% AS · +20 MR · +20% Crit
Combat Start: Gain immunity to crowd control for 18 seconds.
Gain 3% stacking Attack Speed every second.
Negatron Cloak +
Sparring Gloves
Rabadon's Deathcap
+55 AP
This humble hat can help you make, or unmake, the world itself.
Needlessly Large Rod +
Needlessly Large Rod
Red Buff
+45% AS
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Recurve Bow +
Recurve Bow
Spear of Shojin
+15% AD · +15 AP
Attacks grant 5 bonus Mana.
Tear Of The Goddess +
B.F. Sword
Spirit Visage
+300 HP
Regenerate 2% of missing Health each second.
Giant's Belt +
Tear Of The Goddess
Steadfast Heart
+20 Armor · +250 HP · +20% Crit
Gain 5% Durability. While above 50% Health, instead gain 15% Durability.
Chain Vest +
Sparring Gloves
Sterak's Gage
+45% AD · +300 HP
At 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds.
B.F. Sword +
Giant's Belt
Striker's Flail
+10% AS · +150 HP · +20% Crit
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
Giant's Belt +
Sparring Gloves
Sunfire Cape
+20 Armor · +150 HP
Gain 8% max Health.
Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Chain Vest +
Giant's Belt
Tactician's Cape
Your team gains +1 max team size.
10% chance to drop 1 gold after 10 seconds of combat.
"...and a bit of Luck."
Spatula +
Frying Pan
Tacticians Crown
Your team gains +1 max team size.
10% chance to drop 1 gold when you win combat.
"...the Heart of a hero..."
Spatula +
Spatula
Tacticians Shield
Your team gains +1 max team size.
10% chance to drop 1 gold when the holder dies.
"Imbued with a Philosopher's wisdom..."
Frying Pan +
Frying Pan
Thief's Gloves
+150 HP · +20% Crit
Each round: Equip 2 random items.
[Consumes 3 item slots.]
Sparring Gloves +
Sparring Gloves
Titan's Resolve
+10% AS · +20 Armor
Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 10% Damage Amp and gain immunity to crowd control.
Recurve Bow +
Chain Vest
Void Staff
+35 AP · +15% AS
Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack.
Shred: Reduce Magic Resist
Recurve Bow +
Tear Of The Goddess
Warmog's Armor
+500 HP
Gain 18% max Health.
Giant's Belt +
Giant's Belt
Emblems

Vanguard Emblem
The holder gains the Vanguard trait.
Frying Pan +
Chain Vest
Blackthorn Emblem
The holder gains the Blackthorn trait.
Spatula +
Giant's Belt
Hunter Emblem
The holder gains the Hunter trait.
Frying Pan +
B.F. Sword
Primal Emblem
The holder gains the Primal trait.
Spatula +
Sparring Gloves
Ravager Emblem
The holder gains the Ravager trait.
Frying Pan +
Negatron Cloak
Fae Emblem
The holder gains the Fae trait.
Spatula +
B.F. Sword
Sprykin Emblem
The holder gains the Sprykin trait.
Spatula +
Negatron Cloak
Invoker Emblem
The holder gains the Invoker trait.
Frying Pan +
Tear Of The Goddess
Brawler Emblem
The holder gains the Brawler trait.
Frying Pan +
Giant's Belt
Executioner Emblem
The holder gains the Executioner trait.
Frying Pan +
Sparring Gloves
Lunar Emblem
The holder gains the Lunar trait.
Spatula +
Tear Of The Goddess
Rapidfire Emblem
The holder gains the Rapidfire trait.
Frying Pan +
Recurve Bow
Elderwood Emblem
The holder gains the Elderwood trait.
Spatula +
Chain Vest
Spellweaver Emblem
The holder gains the Spellweaver trait.
Frying Pan +
Needlessly Large Rod
Blossom Emblem
The holder gains the Blossom trait.
Spatula +
Needlessly Large Rod
Inferno Emblem
The holder gains the Inferno trait.
Spatula +
Recurve Bow
Artifacts

Wit's End
+25% AS · +20 Armor · +20 MR · +400 HP
Attacks deal bonus magic damage.
Heals the holder for 30% of all magic damage dealt.
Damage increases based on Stage.

Mittens
+65% AS
Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound.

Titanic Hydra
+20% AD · +20% AS · +300 HP
Attacks deal 4% of the holder's max Health plus 6% of their Attack Damage as bonus physical damage to the target and adjacent enemies.

Zhonya's Paradox
+25 AP · +25 Armor · +25 MR
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.
[Unique - only 1 per champion]

Void Gauntlet
+300 HP
Combat start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes.
[Unique - only 1 per champion]

Lightshield Crest
+55 Armor · +55 MR
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds.
On death grants this shield to all allies.

Luden's Tempest
+60% AD · +60 AP
100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest to the target.

Rapid Firecannon
+65% AS
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.

Hellfire Hatchet
+20% AD · +150 HP
Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.

Lich Bane
+55 AP · +10% AS
The holder's first attack after each Ability cast deals bonus magic damage.
Damage increases based on Stage.

Forbidden Idol
+25 Armor · +25 MR · +200 HP
Shields have 50% of their value converted to max Health instead.

Fishbones
+50% AD · +50% AS
The holder's attacks target random enemies.

Aegis of Dusk
+70 MR · +400 HP
Every 2.5 seconds, steal 3 Magic Resist from enemies within 1 hex and deal of the holder's Magic Resist as magic damage.
If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead.
Damage increases based on Stage.

Gold Collector
+35% AD · +20% Crit
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop 1 gold.
Gold Collected: g
[Unique - only 1 per champion]

Statikk Shiv
+15 AP · +50% AS
Every 3rd attack deals 30 + 50% of the holder's Ability Power as additional magic damage to 4 enemies.

Horizon Focus
+20 Armor · +20 MR · +250 HP
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.

Dawncore
+15% AD · +15 AP
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.

The Indomitable
+20 Armor · +20 MR · +500 HP
The holder's Move Speed is drastically reduced.
Gain 15% max Health, stun immunity, and pull the current target into melee range.

Aegis of Dawn
+50 Armor · +400 HP
Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal of the holder's Armor.
If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead.
Healing increases based on Stage.

Seeker's Armguard
+25 AP · +10 Armor · +10 MR
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.

Eternal Pact
+40 AP
Combat start: Form a pact with the highest Health allied champion, if they die, gain 10 Mana regen and 40% Ability Power.
When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 2% of the holder's Ability Power.

Silvermere Dawn
+1.4% AD · +80 Armor · +80 MR
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.
The holder's Attack Speed is locked at 0.5.

Hullcrusher
+60 Armor · +60 MR
Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.

Manazane
+15% AD · +10 AP · +15% AS
After casting the first time in combat, gain 100 Mana over 5 seconds.
[Unique - only 1 per champion]

Gambler's Blade
+15 AP · +15% AS
Grant AS 1.5% bonus Attack Speed per gold in your bank (up to 60 gold).
Each attack has a 7% chance to drop 1 gold.
Gold generated this game:

Infinity Force
+30% AD · +30 AP · +30% AS · +30 Armor · +30 MR · +300 HP
Tons of EVERYTHING!

Flickerblades
+10 AP · +20% AS
Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.

Mogul's Mail
+350 HP
Grants 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 35 times.
At full stacks, grant 2 gold.
Gold generated this game:

Blighting Jewel
+60 AP
Dealing magic damage reduces the target's Magic Resist by 6. If their Magic Resist is 0, grant the holder 2 Mana instead.
Ability damage can only trigger on each enemy once every 0.5 seconds.