Game data updated October 10, 2026
Ability: Final Spark
Passive: On cast, all allies that share a trait with Lux gain mana.
Active: Fire a laser towards the most enemies in a line that deals magic damage, reduced by for each enemy hit (minimum).
Solar Bonus: Deal bonus damage. For each unique 3-star champion fielded, deal an additional bonus damage.
Exact ability numbers aren't in the game data for this set yet; we'll add them when they are.
Base stats (1-star)
- Health
- 900
- Attack Damage
- 40
- Attack Speed
- 0.8
- Armor
- 45
- Magic Resist
- 45
- Mana
- 70
- Starting Mana
- 20
- Range (hexes)
- 6
Solar trait
Breakpoints: 3
Full trait →(@MinUnits@) Your champions gain a @ShieldRatio*100@% max Health shield and deal @BonusMagicDamage*100@% bonus magic damage. Gain additional bonuses for each unique 3-star champion: 1: Increase shield and magic damage by @PercentIncreasePer3Star*100@% for each 3-star. @NumThreeStarThreshold1@: @Threshold1AttackSpeed*100@% AS and @Threshold1ArmorMagicResist@ Armor MR @NumThreeStarThreshold2@: Convert @Threshold2TrueDamageConversion*100@% of the bonus magic damage to true damage. @NumThreeStarThreshold3@: Every @Threshold3StarUpPeriod@ seconds of combat, a 3-star champion ascends to 4-star.
Avatar trait
Breakpoints: 1
Full trait →Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar. An Avatar's chosen Trait is counted twice for Trait bonuses.

