TB

TFT Set 18 Traits

Every trait in the current set: what each breakpoint gives and which champions carry it. Unique traits belong to a single champion.

Game data updated October 10, 2026

Synergy traits

  • Riftbeast

    Breakpoints 3 / 5 / 7 / 10 · 10 champions

    • 3

      Use the Alpha Mark to grant a Riftbeast their unique Buff

    • 5

      Every combats, your next shop is overrun with Riftbeasts.

    • 7

      On combat start and every 5 seconds Riftbeasts grow gaining

      + + + +

    • 10

      +2 maximum team size

  • Blossom

    Breakpoints 3 / 5 / 7 / 9 / 11 · 8 champions

    After combat, your Wisps are empowered.

    Blossom champions gain Attack Damage, Ability Power, and 10% max Health.

    • 3

      Wisps are upgraded, 12% AD/AP

    • 5

      Wisps are in every shop, 30% AD/AP

    • 7

      Gain gold after buying a Wisp, 50% AD/AP

    • 9

      You can buy 2 Wisps per round, 55% AD/AP

    • 11

      Wisps overflow with power, 100% AD/AP

  • Elderwood

    Breakpoints 3 / 5 / 7 / 9 / 11 · 8 champions

    Gain placeable Elderwood plants.

    • 3

      A Stonebark Tree and a Lifebloom

    • 5

      A second Stonebark Tree and Stonebark Trees gain Health

    • 7

      and the Deepwood Protector

    • 9

      Plants star up to 2-star

    • 11

      Plants star up to 3-star and the forest comes to life

  • Juggernaut

    Breakpoints 2 / 4 / 6 · 7 champions

    Your team gains Durability. Juggernauts gain more.

    • 2

      or

    • 4

      or

    • 6

      or

  • Spellweaver

    Breakpoints 2 / 4 / 6 · 7 champions

    Your team gains 10% Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.

    • 2

      , +1% AP per cast

    • 4

      , +1% AP per cast

    • 6

      , +2% AP per cast

  • Blackthorn

    Breakpoints 2 / 4 / 6 · 6 champions

    The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health.

    Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.

    • 2

      175 HP

    • 4

      350 HP; Bonus is 30% stronger

    • 6

      600 HP; Bonus is 60% stronger

  • Brawler

    Breakpoints 2 / 4 / 6 · 6 champions

    Your team gains max Health. Brawlers gain more.

    • 2Values not in game data yet
    • 4Values not in game data yet
    • 6Values not in game data yet
  • Coven

    Breakpoints 3 / 4 / 5 / 7 · 6 champions

    Gather Essence by killing champions, plus more by losing player combat.

    Beginning at Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.

    • 3

      Essence per kill, Essence per loss

    • 4

      per kill, per loss

    • 5

      per kill, per loss

    • 7

      per kill, per loss

  • Defender

    Breakpoints 2 / 4 / 6 · 6 champions

    Your team gains Armor and Magic Resist. Defenders gain more.

    • 2Values not in game data yet
    • 4Values not in game data yet
    • 6Values not in game data yet
  • Inferno

    Breakpoints 2 / 3 / 5 / 7 · 6 champions

    Inferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns.

    • 2

      Burn, 33% Wound

    • 3

      After combat, of your shop slots without an Inferno champion ignites, rolling a champion one tier higher

    • 5

      Ignite shop slots, Burn

    • 7

      Ignite shop slots, Burn

  • Ravager

    Breakpoints 2 / 4 / 6 · 6 champions

    Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below Health.

    • 2

      Bonus Damage

    • 4

      Bonus Damage

    • 6

      Bonus Damage

  • Sprykin

    Breakpoints 3 / 5 / 7 · 6 champions

    Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.

    • 3

      The Rider gains

      15% HP and 15% AS

    • 5

      40% HP 35% AS, and of the BFF's Ability applies to your Sprykin champions.

    • 7

      45% HP 45% AS, and of the BFF's Ability applies to your Sprykin champions.

  • Vanguard

    Breakpoints 2 / 4 / 6 · 6 champions

    At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.

    • 2

      18% max Health

    • 4

      30% max Health

    • 6

      40% max Health. Gain Durability while Shielded.

  • Adaptor

    Breakpoints 2 / 3 / 4 · 5 champions

    Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher.

    Adaptors gain Ability Power or Attack Damage, depending on which is higher.

    • 2

      OR

    • 3

      OR

    • 4

      OR

  • Executioner

    Breakpoints 2 / 3 / 4 · 5 champions

    • 2

      Executioners gain Precision and 15% Critical Strike Chance.

    • 3

      Additionally, enemies bleed for bonus true damage over 3 seconds.

    • 4

      Bleed damage increased to.

  • Fae

    Breakpoints 2 / 4 · 5 champions

    Your team's damage, healing, and shielding attracts Pixies.

    Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.

    • 2

      4.5% and 2.5% Heal.

    • 4

      7% and 4% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.

  • Hunter

    Breakpoints 2 / 3 / 4 / 5 · 5 champions

    Hunters gain Attack Damage. If a Hunter hasn't swapped targets for seconds, they gain 10% Damage Amp.

    • 2Values not in game data yet
    • 3Values not in game data yet
    • 4Values not in game data yet
    • 5Values not in game data yet
  • Invoker

    Breakpoints 2 / 3 / 4 / 5 · 5 champions

    Your team gains Mana Regen, increased for Invokers.

    • 2

      1 |

    • 3

      1 |

    • 4

      2 |

    • 5

      2 |

  • Rapidfire

    Breakpoints 2 / 3 / 4 / 5 · 5 champions

    Your team gains Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.

    • 2

      + per Attack

    • 3

      + per Attack

    • 4

      + per Attack

    • 5

      + per Attack

  • Lunar

    Breakpoints 2 / 3 / 4 / 5 · 4 champions

    Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain more.

    • 2

      7% AS, 7% AP

    • 3

      12% AS, 10% AP

    • 4

      16% AS, 14% AP

    • 5

      20% AS, 18% AP

  • Primal

    Breakpoints 2 / 4 · 4 champions

    Choose one of four Primal Blessings.

    • 2Values not in game data yet
    • 4Values not in game data yet
  • Solar

    Breakpoints 3 · 4 champions

    • 3

      Your champions gain a 5% max Health shield and deal 8% bonus magic damage. Gain additional bonuses for each unique 3-star champion:

      1: Increase shield and magic damage by for each 3-star.

      : and

      : Convert of the bonus magic damage to true damage.

      : Every seconds of combat, a 3-star champion ascends to 4-star.

  • Summoner

    Breakpoints 2 / 3 · 4 champions

    Summoners empower their summons in different ways.

    Yorick: + Health

    Azir: + Damage

    Mama Beak: +45% Damage

    Zyra: + Plant Attacks

    • 2

      Empower Summons

    • 3

      Improve each effect by 50%

  • Flora Fatalis

    Breakpoints 1 / 2 · 2 champions

    Flora Fatalis champions harvest enemies on takedown, gaining:

    • 1

      10 Mana

    • 2

      and grant a 8% max Health heal to the lowest Health ally.

  • Rival

    Breakpoints 1 / 1 / 2 · 2 champions

    • 1

      Only active while fielding 1 Rival.

      Rivals collect takedowns, gaining 3 if they takedown another Rival.

    • 1

      Rivals collect takedowns, gaining 3 if they takedown another Rival.

      Takedowns evolve Kha'Zix, permanently granting him your choice of Executioner, Rapidfire, Ravager, or Spellweaver.

      Rengar grants // gold every takedowns. After takedowns, your team gains Attack Damage plus per additional takedown.

      Kha'Zix Takedowns: 0 / 0

      Rengar Takedowns: 0

      Gold Earned: 0

    • 2

      Rivals can be fielded together, and their abilities grant each other bonuses.

  • Eclipse

    Breakpoints · 0 champions

    After 8 seconds of combat, the Eclipse kills the lowest Health enemy, repeating every seconds.

    Unique traits

    • Apex Predator

      Unique trait · 1 champion

      Elder Dragon takes up 2 team slots and grants +2 to the Riftbeast trait.

    • Attuned

      Unique trait · 1 champion

      Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains 7% Durabilty. While above, your team gains 7% Damage Amp.

    • Avatar

      Unique trait · 10 champions

      Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar.

      An Avatar's chosen Trait is counted twice for Trait bonuses.

    • Bounty Seeker

      Unique trait · 1 champion

      Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another.

    • Caustic

      Unique trait · 1 champion

      Caustic damage 30% Shreds and Sunders enemies for 4 seconds.

      Shred: Reduce Magic Resist

      Sunder: Reduce Armor

    • Emerald Aspect

      Unique trait · 1 champion

      Drag an ally onto your strongest Taric to pair them, granting the ally powerful bonuses from Taric's Ability.

    • Greenfather

      Unique trait · 1 champion

      Gain seed when your strongest Ivern casts, plus every combat. Ivern uses seeds to grow a hex on your board that grants a bonus to its occupant.

      Seeds: 0 /

      Current Biome:

    • Monolith

      Unique trait · 1 champion

      Monoliths gain 10 Armor and Magic Resist for each enemy targeting them.

    • Old Growth

      Unique trait · 1 champion

      Whenever an enemy within hexes dies, your strongest Old Growth champion gains permanent max Health.

      Current: 0

    • Thornmaiden

      Unique trait · 1 champion

      Your team gains 5% Durability, increased to if or more Zyra plants are alive.