TFT Set 18 Traits
Every trait in the current set: what each breakpoint gives and which champions carry it. Unique traits belong to a single champion.
Game data updated October 10, 2026
Synergy traits
Riftbeast
Breakpoints 3 / 5 / 7 / 10 · 10 champions
- 3
Use the Alpha Mark to grant a Riftbeast their unique Buff
- 5
Every combats, your next shop is overrun with Riftbeasts.
- 7
On combat start and every 5 seconds Riftbeasts grow gaining
+ + + +
- 10
+2 maximum team size
- 3
Blossom
Breakpoints 3 / 5 / 7 / 9 / 11 · 8 champions
After combat, your Wisps are empowered.
Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
- 3
Wisps are upgraded, 12% AD/AP
- 5
Wisps are in every shop, 30% AD/AP
- 7
Gain gold after buying a Wisp, 50% AD/AP
- 9
You can buy 2 Wisps per round, 55% AD/AP
- 11
Wisps overflow with power, 100% AD/AP
- 3
Elderwood
Breakpoints 3 / 5 / 7 / 9 / 11 · 8 champions
Gain placeable Elderwood plants.
- 3
A Stonebark Tree and a Lifebloom
- 5
A second Stonebark Tree and Stonebark Trees gain Health
- 7
and the Deepwood Protector
- 9
Plants star up to 2-star
- 11
Plants star up to 3-star and the forest comes to life
- 3
Juggernaut
Breakpoints 2 / 4 / 6 · 7 champions
Your team gains Durability. Juggernauts gain more.
- 2
or
- 4
or
- 6
or
- 2
Spellweaver
Breakpoints 2 / 4 / 6 · 7 champions
Your team gains 10% Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.
- 2
, +1% AP per cast
- 4
, +1% AP per cast
- 6
, +2% AP per cast
- 2
Blackthorn
Breakpoints 2 / 4 / 6 · 6 champions
The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health.
Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.
- 2
175 HP
- 4
350 HP; Bonus is 30% stronger
- 6
600 HP; Bonus is 60% stronger
- 2
Brawler
Breakpoints 2 / 4 / 6 · 6 champions
Your team gains max Health. Brawlers gain more.
- 2Values not in game data yet
- 4Values not in game data yet
- 6Values not in game data yet
Coven
Breakpoints 3 / 4 / 5 / 7 · 6 champions
Gather Essence by killing champions, plus more by losing player combat.
Beginning at Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.
- 3
Essence per kill, Essence per loss
- 4
per kill, per loss
- 5
per kill, per loss
- 7
per kill, per loss
- 3
Defender
Breakpoints 2 / 4 / 6 · 6 champions
Your team gains Armor and Magic Resist. Defenders gain more.
- 2Values not in game data yet
- 4Values not in game data yet
- 6Values not in game data yet
Inferno
Breakpoints 2 / 3 / 5 / 7 · 6 champions
Inferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns.
- 2
Burn, 33% Wound
- 3
After combat, of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
- 5
Ignite shop slots, Burn
- 7
Ignite shop slots, Burn
- 2
Ravager
Breakpoints 2 / 4 / 6 · 6 champions
Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below Health.
- 2
Bonus Damage
- 4
Bonus Damage
- 6
Bonus Damage
- 2
Sprykin
Breakpoints 3 / 5 / 7 · 6 champions
Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.
- 3
The Rider gains
15% HP and 15% AS
- 5
40% HP 35% AS, and of the BFF's Ability applies to your Sprykin champions.
- 7
45% HP 45% AS, and of the BFF's Ability applies to your Sprykin champions.
- 3
Vanguard
Breakpoints 2 / 4 / 6 · 6 champions
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
- 2
18% max Health
- 4
30% max Health
- 6
40% max Health. Gain Durability while Shielded.
- 2
Adaptor
Breakpoints 2 / 3 / 4 · 5 champions
Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher.
Adaptors gain Ability Power or Attack Damage, depending on which is higher.
- 2
OR
- 3
OR
- 4
OR
- 2
Executioner
Breakpoints 2 / 3 / 4 · 5 champions
- 2
Executioners gain Precision and 15% Critical Strike Chance.
- 3
Additionally, enemies bleed for bonus true damage over 3 seconds.
- 4
Bleed damage increased to.
- 2
Fae
Breakpoints 2 / 4 · 5 champions
Your team's damage, healing, and shielding attracts Pixies.
Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.
- 2
4.5% and 2.5% Heal.
- 4
7% and 4% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.
- 2
Hunter
Breakpoints 2 / 3 / 4 / 5 · 5 champions
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for seconds, they gain 10% Damage Amp.
- 2Values not in game data yet
- 3Values not in game data yet
- 4Values not in game data yet
- 5Values not in game data yet
Invoker
Breakpoints 2 / 3 / 4 / 5 · 5 champions
Your team gains Mana Regen, increased for Invokers.
- 2
1 |
- 3
1 |
- 4
2 |
- 5
2 |
- 2
Rapidfire
Breakpoints 2 / 3 / 4 / 5 · 5 champions
Your team gains Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.
- 2
+ per Attack
- 3
+ per Attack
- 4
+ per Attack
- 5
+ per Attack
- 2
Lunar
Breakpoints 2 / 3 / 4 / 5 · 4 champions
Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain more.
- 2
7% AS, 7% AP
- 3
12% AS, 10% AP
- 4
16% AS, 14% AP
- 5
20% AS, 18% AP
- 2
Primal
Breakpoints 2 / 4 · 4 champions
Choose one of four Primal Blessings.
- 2Values not in game data yet
- 4Values not in game data yet
Solar
Breakpoints 3 · 4 champions
- 3
Your champions gain a 5% max Health shield and deal 8% bonus magic damage. Gain additional bonuses for each unique 3-star champion:
1: Increase shield and magic damage by for each 3-star.
: and
: Convert of the bonus magic damage to true damage.
: Every seconds of combat, a 3-star champion ascends to 4-star.
- 3
Summoner
Breakpoints 2 / 3 · 4 champions
Summoners empower their summons in different ways.
Yorick: + Health
Azir: + Damage
Mama Beak: +45% Damage
Zyra: + Plant Attacks
- 2
Empower Summons
- 3
Improve each effect by 50%
- 2
Flora Fatalis
Breakpoints 1 / 2 · 2 champions
Flora Fatalis champions harvest enemies on takedown, gaining:
- 1
10 Mana
- 2
and grant a 8% max Health heal to the lowest Health ally.
- 1
Rival
Breakpoints 1 / 1 / 2 · 2 champions
- 1
Only active while fielding 1 Rival.
Rivals collect takedowns, gaining 3 if they takedown another Rival.
- 1
Rivals collect takedowns, gaining 3 if they takedown another Rival.
Takedowns evolve Kha'Zix, permanently granting him your choice of Executioner, Rapidfire, Ravager, or Spellweaver.
Rengar grants // gold every takedowns. After takedowns, your team gains Attack Damage plus per additional takedown.
Kha'Zix Takedowns: 0 / 0
Rengar Takedowns: 0
Gold Earned: 0
- 2
Rivals can be fielded together, and their abilities grant each other bonuses.
- 1
Eclipse
Breakpoints · 0 champions
After 8 seconds of combat, the Eclipse kills the lowest Health enemy, repeating every seconds.
Unique traits
Apex Predator
Unique trait · 1 champion
Elder Dragon takes up 2 team slots and grants +2 to the Riftbeast trait.
Attuned
Unique trait · 1 champion
Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains 7% Durabilty. While above, your team gains 7% Damage Amp.
Avatar
Unique trait · 10 champions
Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar.
An Avatar's chosen Trait is counted twice for Trait bonuses.
Bounty Seeker
Unique trait · 1 champion
Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another.
Caustic
Unique trait · 1 champion
Caustic damage 30% Shreds and Sunders enemies for 4 seconds.
Shred: Reduce Magic Resist
Sunder: Reduce Armor
Emerald Aspect
Unique trait · 1 champion
Drag an ally onto your strongest Taric to pair them, granting the ally powerful bonuses from Taric's Ability.
Greenfather
Unique trait · 1 champion
Gain seed when your strongest Ivern casts, plus every combat. Ivern uses seeds to grow a hex on your board that grants a bonus to its occupant.
Seeds: 0 /
Current Biome:
Monolith
Unique trait · 1 champion
Monoliths gain 10 Armor and Magic Resist for each enemy targeting them.
Old Growth
Unique trait · 1 champion
Whenever an enemy within hexes dies, your strongest Old Growth champion gains permanent max Health.
Current: 0
Thornmaiden
Unique trait · 1 champion
Your team gains 5% Durability, increased to if or more Zyra plants are alive.