Which two professions should your Warrior pick? The best pair while leveling, the best pair at endgame and the reasoning behind each.
Updated October 10, 2026 · WoW Forever beta
While leveling
Miners get a 5% increase to maximum health. It's a flat survivability bonus that helps every role, which makes Mining one of the strongest gathering picks at max level.
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Blacksmiths get Repair All on a cooldown (8 hours at rank 1, 4 hours at rank 2) and can make Belt Buckle attachments in four tiers.
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At endgame
Miners get a 5% increase to maximum health. It's a flat survivability bonus that helps every role, which makes Mining one of the strongest gathering picks at max level.
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Crafts explosives, gadgets and goggles, and is still the most popular endgame pick for PvP and raiding.
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Blacksmithing gives you weapon upgrades and Repair All while you level. At endgame, Engineering adds gadgets for PvP and raids, and Mining's 5% health is a big bonus for tanks.
Best for raiders and healers
Herbalism supplies every herb Alchemy needs. Your own elixirs and flasks last twice as long and work 25% better, and Herbalism adds magic resistance on top.
Best for leather and mail wearers
Every beast you kill becomes material. Skinning adds damage against beasts and dragonkin, and the Camp Tent gives rested XP, so the pair is strong while leveling.
Tailoring and Enchanting
Best for cloth casters
Tailoring needs no gatherer because cloth drops from humanoids, and you find more of it. Disenchant what you craft to level Enchanting, then enchant your own rings.
Best for making gold
Two gathering professions mean you sell everything you collect. You also get both passives, 5% health and magic resistance. You can switch to crafting later, but the new one starts from skill 1.
See every profession, camp buff and pair on the professions guide.
For leveling: Mining and Blacksmithing. At endgame: Mining and Engineering. Blacksmithing gives you weapon upgrades and Repair All while you level. At endgame, Engineering adds gadgets for PvP and raids, and Mining's 5% health is a big bonus for tanks.
Yes, but if you drop a primary profession and learn another, the new one starts from skill 1. Plan your endgame pair early to avoid leveling a profession twice.